Interface Ray3d

  • All Known Subinterfaces:
    MRay3d

    public interface Ray3d
    Read-only interface to handle 3-dimensional rays.
    Since:
    9.10.2
    • Method Detail

      • create

        static Ray3d create​(Ray3d other)
        Returns a deep copy of the given ray.
        Parameters:
        other - the other ray
        Returns:
        a deep copy of the given ray
        Since:
        9.10.2
      • create

        static Ray3d create​(Vector3d origin,
                            Vector3d direction)
        Returns a ray with the given origin and direction.
        Parameters:
        origin - the origin of the ray
        direction - the direction of the ray
        Returns:
        a ray with the given origin and direction
        Since:
        9.10.2
      • getOrigin

        Vector3d getOrigin()
        Returns the origin of this ray.
        Returns:
        the origin of this ray
        Since:
        9.10.2
      • getDirection

        Vector3d getDirection()
        Returns the direction of this ray.
        Returns:
        the direction of this ray
        Since:
        9.10.2
      • intersects

        boolean intersects​(AABB3d aabb)
        Returns true if the ray intersects with the box, false otherwise.
        Parameters:
        aabb - the axis-aligned bounding box
        Returns:
        true if the ray intersects with the box, false otherwise
        Since:
        9.10.2
      • intersects

        boolean intersects​(Triangle3d triangle)
        Returns true if the ray intersects with the triangle, false otherwise.
        Parameters:
        triangle - the triangle
        Returns:
        true if the ray intersects with the triangle, false otherwise
        Since:
        9.10.2
      • intersect

        Optional<MVector3d> intersect​(Triangle3d triangle)
        Returns an optional containing the intersection point between the ray and the triangle if present, an empty optional otherwise.
        Parameters:
        triangle - the triangle
        Returns:
        an optional containing the intersection point between the ray and the triangle if present, an empty optional otherwise