Interface Ray3d

All Known Subinterfaces:
MRay3d

public interface Ray3d
Read-only interface to handle 3-dimensional rays.
Since:
9.10.2
  • Method Summary

    Modifier and Type
    Method
    Description
    static Ray3d
    create​(Vector3d origin, Vector3d direction)
    Returns a ray with the given origin and direction.
    static Ray3d
    create​(Ray3d other)
    Returns a deep copy of the given ray.
    Returns the direction of this ray.
    Returns the origin of this ray.
    intersect​(Triangle3d triangle)
    Returns an optional containing the intersection point between the ray and the triangle if present, an empty optional otherwise.
    boolean
    intersects​(AABB3d aabb)
    Returns true if the ray intersects with the box, false otherwise.
    boolean
    intersects​(Triangle3d triangle)
    Returns true if the ray intersects with the triangle, false otherwise.
  • Method Details

    • create

      static Ray3d create(Ray3d other)
      Returns a deep copy of the given ray.
      Parameters:
      other - the other ray
      Returns:
      a deep copy of the given ray
      Since:
      9.10.2
    • create

      static Ray3d create(Vector3d origin, Vector3d direction)
      Returns a ray with the given origin and direction.
      Parameters:
      origin - the origin of the ray
      direction - the direction of the ray
      Returns:
      a ray with the given origin and direction
      Since:
      9.10.2
    • getOrigin

      Vector3d getOrigin()
      Returns the origin of this ray.
      Returns:
      the origin of this ray
      Since:
      9.10.2
    • getDirection

      Vector3d getDirection()
      Returns the direction of this ray.
      Returns:
      the direction of this ray
      Since:
      9.10.2
    • intersects

      boolean intersects(AABB3d aabb)
      Returns true if the ray intersects with the box, false otherwise.
      Parameters:
      aabb - the axis-aligned bounding box
      Returns:
      true if the ray intersects with the box, false otherwise
      Since:
      9.10.2
    • intersects

      boolean intersects(Triangle3d triangle)
      Returns true if the ray intersects with the triangle, false otherwise.
      Parameters:
      triangle - the triangle
      Returns:
      true if the ray intersects with the triangle, false otherwise
      Since:
      9.10.2
    • intersect

      Optional<MVector3d> intersect(Triangle3d triangle)
      Returns an optional containing the intersection point between the ray and the triangle if present, an empty optional otherwise.
      Parameters:
      triangle - the triangle
      Returns:
      an optional containing the intersection point between the ray and the triangle if present, an empty optional otherwise