Uses of Interface
com.solibri.geometry.linearalgebra.MVector3d
Package | Description |
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com.solibri.geometry.linearalgebra | |
com.solibri.geometry.primitive3d |
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Uses of MVector3d in com.solibri.geometry.linearalgebra
Methods in com.solibri.geometry.linearalgebra that return MVector3d Modifier and Type Method Description MVector3d
Vector3d. add(Vector3d vector)
Returns the sum of this vector and the given vector.static MVector3d
Vector3d. centroidOf(Collection<? extends Vector3d> vectors)
Returns the centroid (the average vector) of the given collection of vectors.static MVector3d
MVector3d. create()
Returns a new instance with all components set to zero.static MVector3d
MVector3d. create(double xyz)
Returns a new instance with all components set to the given value.static MVector3d
MVector3d. create(double x, double y, double z)
Returns a new instance with the given component values.static MVector3d
MVector3d. create(Vector3d vector)
Returns a new instance with the same component values as in the given vector.MVector3d
Vector3d. crossProduct(Vector3d vector)
Returns the cross product of this vector and the given vector.MVector3d
Matrix4d. getTranslation()
Returns the translation component of this matrix.MVector3d
Vector3d. interpolate(Vector3d vector, double alpha)
Interpolates linearly between this vector and the given vector and returns the resulting vector.MVector3d
Vector3d. negate()
Returns a negated copy of this vector.MVector3d
Vector3d. normalize()
Returns a normalized copy of this vector.MVector3d
Vector3d. scale(double scalar)
Returns a copy of this vector scaled by the given scalar.MVector3d
Vector3d. subtract(Vector3d vector)
Returns the difference between this vector and the given vector.MVector3d
Vector2d. to3dVector()
Returns a new 3-dimensional vector with the X and Y components of this vector and the Z-component set to 0.MVector3d
Matrix4d. transform(Vector3d vector)
Returns a copy of the given vector transformed by this matrix.MVector3d
Matrix4d. transformNormal(Vector3d normal)
Transforms the normal of this matrix by getting the normals of the inputed parameter.Methods in com.solibri.geometry.linearalgebra that return types with arguments of type MVector3d Modifier and Type Method Description static List<MVector3d>
MVector3d. to3dVectors(List<? extends Vector2d> vectors)
Returns a list of 3-dimensional vectors with the X and Y components from the given vectors and the Z component set to 0.Collection<MVector3d>
Matrix4d. transform(Collection<? extends Vector3d> points)
Transforms the points with the transformation matrix. -
Uses of MVector3d in com.solibri.geometry.primitive3d
Methods in com.solibri.geometry.primitive3d that return MVector3d Modifier and Type Method Description MVector3d
Segment3d. closestPointTo(Vector3d point)
Returns the point on this Segment that is closest to the given point.MVector3d
AABB3d. getCentroid()
Returns a copy of the centroid vector of this bounding box.MVector3d
Polygon3d. getCentroid()
Returns the centroid of this polygon.MVector3d
Triangle3d. getCrossProduct()
Returns the cross product of this triangle.MVector3d
Polygon3d. getMean()
Returns the average vector of the vertices of this polygon.MVector3d
Polygon3d. getNormal()
Returns the normal of this polygon as a vector of unit length.MVector3d
Plane. project(Vector3d point)
Projects the given point onto this plane performing an orthogonal projection.Methods in com.solibri.geometry.primitive3d that return types with arguments of type MVector3d Modifier and Type Method Description Optional<MVector3d>
Line3d. getIntersectionPoint(Plane plane)
Returns the point of intersection between this line and the given plane.Optional<MVector3d>
Polygon3d. intersect(Segment3d segment)
Returns the intersection point of this polygon and the given segment.Optional<MVector3d>
Ray3d. intersect(Triangle3d triangle)
Returns an optional containing the intersection point between the ray and the triangle if present, an empty optional otherwise.Optional<MVector3d>
Segment3d. intersect(Plane plane)
Returns the point of intersection between this Segment and the given plane.Optional<MVector3d>
Segment3d. intersect(Segment3d other)
Returns the intersection point of this and other Segment.Optional<MVector3d>
Triangle3d. intersect(Line3d line)
Returns an optional with the intersection point between the triangle and the line if present, otherwise an empty optional.Optional<MVector3d>
Triangle3d. intersect(Ray3d ray)
Returns an optional with the intersection point between the triangle and the ray if present, otherwise an empty optional.Optional<MVector3d>
Plane. project(Vector3d point, Vector3d direction)
Projects the given point onto this plane in the direction of the given direction vector.default List<MVector3d>
Segment3d. sample(int amount)
Samples the given amount of points from the segment.Methods in com.solibri.geometry.primitive3d with parameters of type MVector3d Modifier and Type Method Description double
Line3d. distance(MVector3d point)
Calculates the distance of a point from this line.double
Line3d. distanceSqr(MVector3d point)
Calculates the squared distance of a point from this line.