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interface
Interface to handle 3-dimensional rays.
Returns a ray with the given origin and direction.
Returns a deep copy of the given ray.
Returns a deep copy of the given ray.
Returns a deep copy of the given ray.
Returns an optional with the intersection point between the triangle and the
ray if present, otherwise an empty optional.
boolean
Returns true if the triangle intersects the given ray.
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RayIntersectionFilter.of(Ray3d ray)
Returns a filter that accepts components whose AABBs intersect the given ray.